Game Concept
Discover the world of Get Princess
Core Mechanics
- ✦Each player selects a fantasy race and character class with unique abilities
- ✦All players begin with 50 Charm Points
- ✦First player to reach 100 Charm Points wins the princess's favor
- ✦Turn-based flow with accessible point-and-click mechanics
Princess Types
Different princesses prioritize suitors who share their heritage. When interacting with a matching princess, players gain extra Impress bonuses and chances for critical success.

Orc Princess
Fierce guardians with unmatched strength and loyalty.

Dwarf Princess
Masters of craftsmanship with hearts forged in gold.

Elf Princess
Graceful mystics attuned to ancient forest magic.

Human Princess
Diplomatic nobles balancing tradition and innovation.
Races
Human
Strong against Dwarves · Weak against Orcs
Dwarf
Strong against Elves · Weak against Humans
Elf
Strong against Orcs · Weak against Dwarves
Orc
Strong against Humans · Weak against Elves
Classes
Knight
Strong against Bards · Weak against Mages
Bard
Strong against Rangers · Weak against Knights
Ranger
Strong against Mages · Weak against Bards
Mage
Strong against Knights · Weak against Rangers
Battlefield Environments
Enchanted Forest
Rangers gain bonuses. Magical events can transform Mundane Acts into Heroic Acts (15% chance).

Royal Castle
Bards gain bonuses. Court intrigue reveals one opponent's planned action each round.

Mystic Tower
Mages gain bonuses. Magic surges can boost or reduce action effectiveness by 25%.

Dragon's Lair
Knights gain bonuses. Dragon appearances force Brave Act checks or lose 3 points.

Coliseum Arena
Neutral ground. Audience favor randomly grants +3 to a player each round.

Tavern
Neutral ground. A lively meeting place where all classes feel at home. Random events can grant bonus actions or surprise challenges.

Lord of Shadow's Domain
Rare neutral area. Shadow magic boosts Sabotage by +2 but doubles failure penalties.

Impress Actions
- Heroic Act7 pts
- Formidable Act6 pts
- Brave Act5 pts
- Inspiring Act4 pts
- Mundane Act3 pts
Sabotage Actions
Best vs Heroic Act · Worst vs Mundane Act
Best vs Formidable Act · Worst vs Heroic Act
Best vs Brave Act · Worst vs Formidable Act
Best vs Inspiring Act · Worst vs Brave Act
Best vs Mundane Act · Worst vs Inspiring Act
Counter Strategy Matrix
| Sabotage | Best Against | Worst Against | Success Outcome | Backfire |
|---|---|---|---|---|
| Max Disruptive | Heroic Act | Mundane Act | Target loses 10 points, you gain 5 | You lose 8 points, target gains 4 |
| Highly Disruptive | Formidable Act | Heroic Act | Target loses 8 points, you gain 4 | You lose 7 points, target gains 3 |
| Well Disruptive | Brave Act | Formidable Act | Target loses 6 points, you gain 3 | You lose 6 points, target gains 3 |
| Mildly Disruptive | Inspiring Act | Brave Act | Target loses 5 points, you gain 2 | You lose 5 points, target gains 2 |
| Low Disruptive | Mundane Act | Inspiring Act | Target loses 4 points, you gain 1 | You lose 4 points, target gains 1 |
Points System Dynamics
Race Interactions
Strong match-ups grant +3 to Impress actions; weak match-ups incur -3.
Class Interactions
Strong class pairings add +2 to Sabotage actions, while weak pairings reduce them by 2.
Environment Bonuses
- Favored environments grant +2 to Impress and +1 to Sabotage actions.
- 25% chance to automatically counter incoming Sabotage in favored terrain.
Princess Preferences
- Matching race earns +3 to Impress actions.
- 15% chance to trigger a Critical Impression that doubles points.
Race-Class Special Actions
Human Combinations
Knight — Royal Challenge
Duel another player: winner +8 points, loser -5.
Bard — Tale of Heroes
Boost next Impress by 50% and block the next Sabotage.
Ranger — Scout Ahead
Reveal every player's next action.
Mage — Arcane Shield
Block the next two Sabotage actions outright.
Dwarf Combinations
Knight — Mountain's Resilience
Reduce incoming Sabotage damage by 75% for two turns.
Bard — Ancestral Chant
Convert next Sabotage into an area Impress action.
Ranger — Tunnel Network
Take two actions in a single turn.
Mage — Runic Ward
Reflect the next Sabotage with 50% effectiveness.
Elf Combinations
Knight — Elven Grace
Next three Impress actions cannot be countered.
Bard — Enchanted Melody
+10 points but -2 defense for two turns.
Ranger — Nature's Aid
Summon creatures for a free Sabotage on all opponents.
Mage — Ancient Wisdom
Copy another player's successful Impress action.
Orc Combinations
Knight — Intimidating Presence
All other players' Impress yield -3 for two turns.
Bard — War Chant
Next Sabotage affects all players.
Ranger — Ambush Tactics
Next Sabotage has double effectiveness and can't be countered.
Mage — Blood Magic
Lose 5 points to secure a guaranteed Heroic Act.
Advanced Mechanics
Royal Favor System
- Princesses react to specific action combinations during play.
- Reach 3 Royal Favor to gain +1 to all Impress actions and unlock a one-time 10 point Royal Gift.
Critical Success & Failure
- All actions have a 10% chance to critically succeed (double points).
- 5% chance of Critical Failure (zero points/backfire). Favored environments cut failure chance to 2%.
Combo System
- Repeating the same Impress three turns halves its effectiveness.
- Switching actions creates a Variety Bonus worth +2 points.
- Repeated sabotages against one target become predictable (-2 next Sabotage).
Alliance System
- Two-player alliances block mutual sabotage for three turns.
- Allied Impress actions grant +1 point to partners.
- Breaking an alliance adds +5 to the betrayal Sabotage but inflicts -2 to Impress for three turns.
Progression & Multiplayer
Multiplayer Features
- Online matchmaking for 2-4 players and private rooms for friends.
- Quick chat with fantasy-themed emotes.
- Leaderboards that track the realm's most successful suitors.
Progression System
- Earn experience after each match based on final Charm Points.
- Level up to unlock new actions and cosmetic items per class.
- Unlock fresh fantasy locations and specialized mini-games.
- Collect titles and profile decorations for long-term progression.
Visual Direction
The game embraces hand-drawn 2D art with a storybook fantasy aesthetic. Lush environments, expressive character animations, and magical particle effects bring every performance to life, echoing the drama and wonder of a royal courtship showdown.