Game Concept

Discover the world of Get Princess

World Overview

Get Princess is a multiplayer dating simulation where 2-4 players from different fantasy backgrounds compete to win the princess's favor. Unique combinations of race, class, and environment make every match a blend of strategy, sabotage, and dazzling performances.

Core Mechanics

  • Each player selects a fantasy race and character class with unique abilities
  • All players begin with 50 Charm Points
  • First player to reach 100 Charm Points wins the princess's favor
  • Turn-based flow with accessible point-and-click mechanics

Princess Types

Different princesses prioritize suitors who share their heritage. When interacting with a matching princess, players gain extra Impress bonuses and chances for critical success.

Orc princess chibi

Orc Princess

Fierce guardians with unmatched strength and loyalty.

Dwarf princess chibi

Dwarf Princess

Masters of craftsmanship with hearts forged in gold.

Elf princess chibi

Elf Princess

Graceful mystics attuned to ancient forest magic.

Human princess chibi

Human Princess

Diplomatic nobles balancing tradition and innovation.

Races

Human

Strong against Dwarves · Weak against Orcs

Dwarf

Strong against Elves · Weak against Humans

Elf

Strong against Orcs · Weak against Dwarves

Orc

Strong against Humans · Weak against Elves

Classes

Knight

Strong against Bards · Weak against Mages

Bard

Strong against Rangers · Weak against Knights

Ranger

Strong against Mages · Weak against Bards

Mage

Strong against Knights · Weak against Rangers

Battlefield Environments

Enchanted Forest

Rangers gain bonuses. Magical events can transform Mundane Acts into Heroic Acts (15% chance).

Enchanted Forest - Image 1

Royal Castle

Bards gain bonuses. Court intrigue reveals one opponent's planned action each round.

Royal Castle - Image 1

Mystic Tower

Mages gain bonuses. Magic surges can boost or reduce action effectiveness by 25%.

Mystic Tower - Image 1

Dragon's Lair

Knights gain bonuses. Dragon appearances force Brave Act checks or lose 3 points.

Dragon's Lair - Image 1

Coliseum Arena

Neutral ground. Audience favor randomly grants +3 to a player each round.

Coliseum Arena - Image 1

Tavern

Neutral ground. A lively meeting place where all classes feel at home. Random events can grant bonus actions or surprise challenges.

Tavern - Image 1

Lord of Shadow's Domain

Rare neutral area. Shadow magic boosts Sabotage by +2 but doubles failure penalties.

Lord of Shadow's Domain - Image 1

Impress Actions

  • Heroic Act7 pts
  • Formidable Act6 pts
  • Brave Act5 pts
  • Inspiring Act4 pts
  • Mundane Act3 pts

Sabotage Actions

Max Disruptive7 pts

Best vs Heroic Act · Worst vs Mundane Act

Highly Disruptive6 pts

Best vs Formidable Act · Worst vs Heroic Act

Well Disruptive5 pts

Best vs Brave Act · Worst vs Formidable Act

Mildly Disruptive4 pts

Best vs Inspiring Act · Worst vs Brave Act

Low Disruptive3 pts

Best vs Mundane Act · Worst vs Inspiring Act

Counter Strategy Matrix

SabotageBest AgainstWorst AgainstSuccess OutcomeBackfire
Max DisruptiveHeroic ActMundane ActTarget loses 10 points, you gain 5You lose 8 points, target gains 4
Highly DisruptiveFormidable ActHeroic ActTarget loses 8 points, you gain 4You lose 7 points, target gains 3
Well DisruptiveBrave ActFormidable ActTarget loses 6 points, you gain 3You lose 6 points, target gains 3
Mildly DisruptiveInspiring ActBrave ActTarget loses 5 points, you gain 2You lose 5 points, target gains 2
Low DisruptiveMundane ActInspiring ActTarget loses 4 points, you gain 1You lose 4 points, target gains 1

Points System Dynamics

Race Interactions

Strong match-ups grant +3 to Impress actions; weak match-ups incur -3.

Class Interactions

Strong class pairings add +2 to Sabotage actions, while weak pairings reduce them by 2.

Environment Bonuses

  • Favored environments grant +2 to Impress and +1 to Sabotage actions.
  • 25% chance to automatically counter incoming Sabotage in favored terrain.

Princess Preferences

  • Matching race earns +3 to Impress actions.
  • 15% chance to trigger a Critical Impression that doubles points.

Race-Class Special Actions

Human Combinations

KnightRoyal Challenge

Duel another player: winner +8 points, loser -5.

BardTale of Heroes

Boost next Impress by 50% and block the next Sabotage.

RangerScout Ahead

Reveal every player's next action.

MageArcane Shield

Block the next two Sabotage actions outright.

Dwarf Combinations

KnightMountain's Resilience

Reduce incoming Sabotage damage by 75% for two turns.

BardAncestral Chant

Convert next Sabotage into an area Impress action.

RangerTunnel Network

Take two actions in a single turn.

MageRunic Ward

Reflect the next Sabotage with 50% effectiveness.

Elf Combinations

KnightElven Grace

Next three Impress actions cannot be countered.

BardEnchanted Melody

+10 points but -2 defense for two turns.

RangerNature's Aid

Summon creatures for a free Sabotage on all opponents.

MageAncient Wisdom

Copy another player's successful Impress action.

Orc Combinations

KnightIntimidating Presence

All other players' Impress yield -3 for two turns.

BardWar Chant

Next Sabotage affects all players.

RangerAmbush Tactics

Next Sabotage has double effectiveness and can't be countered.

MageBlood Magic

Lose 5 points to secure a guaranteed Heroic Act.

Advanced Mechanics

Royal Favor System

  • Princesses react to specific action combinations during play.
  • Reach 3 Royal Favor to gain +1 to all Impress actions and unlock a one-time 10 point Royal Gift.

Critical Success & Failure

  • All actions have a 10% chance to critically succeed (double points).
  • 5% chance of Critical Failure (zero points/backfire). Favored environments cut failure chance to 2%.

Combo System

  • Repeating the same Impress three turns halves its effectiveness.
  • Switching actions creates a Variety Bonus worth +2 points.
  • Repeated sabotages against one target become predictable (-2 next Sabotage).

Alliance System

  • Two-player alliances block mutual sabotage for three turns.
  • Allied Impress actions grant +1 point to partners.
  • Breaking an alliance adds +5 to the betrayal Sabotage but inflicts -2 to Impress for three turns.

Progression & Multiplayer

Multiplayer Features

  • Online matchmaking for 2-4 players and private rooms for friends.
  • Quick chat with fantasy-themed emotes.
  • Leaderboards that track the realm's most successful suitors.

Progression System

  • Earn experience after each match based on final Charm Points.
  • Level up to unlock new actions and cosmetic items per class.
  • Unlock fresh fantasy locations and specialized mini-games.
  • Collect titles and profile decorations for long-term progression.

Visual Direction

The game embraces hand-drawn 2D art with a storybook fantasy aesthetic. Lush environments, expressive character animations, and magical particle effects bring every performance to life, echoing the drama and wonder of a royal courtship showdown.